#1154
Your public profile is now more easily accessible when you're logged in under the "My profile" option. This replaces the "My routes" option which redirected to the home page.
Mapping changes:
Moved a set of relics in the first room to the correct pack (the room that everyone skips with Night Fae - thanks Omicron)
Bugfixes:
#1156
[Hotfixed] Migrating a route to encrypted which kills enemies which have since been deleted from the mapping no longer causes a crash.
#1155
Route info while viewing a route now works again when you click it.
#1151
Hovering your mouse over the enemy forces while viewing/editing a route now always shows the correct tooltip (thanks Jaxeek).
#1149
Create route button is no longer disabled after closing the modal and re-opening it (thanks Omicron).
#1142
[Hotfixed] Deleting a dungeonroute now also deletes any existing live sessions for that route. Visiting a live session of a deleted route will now show a 404 not found because of this, instead of causing a crash.
#1140
If you try to clone your route to a specific team (using the Clone to Team dropdown option) the displayed modal no longer has too little space to select your team if you're a member of more than 2 teams. It's been reworked and now displays all teams you're a part of properly.
#1139
Changing enemy visual type will no longer always revert back to portrait enemy visual type when changing floors.
#1106
Mouse cursors with an image in shared route editing are now always displayed as a circle, instead of a square if the user uploaded a square image.
MDT Importer changes:
#1124
[Hotfixed] MDT Importer could crash if a non-supported week was found in the import string.
#1014
Affixes on the affixes page with an orange background are unconfirmed - useful for when a new season comes out and we don't know the full rotation yet, but can guess.
Map changes:
#1029
Health of enemies now scale according to the selected minimum key level of the current route.
#881
Enemies that are affected by an affix (Inspiring, Tormented, Encrypted etc.) are now marked on the map more clearly.
#1004
Pull connections now work properly if there's a floor in between pulls (Theater of Pain comes to mind).
Bugfixes:
#1043
If you uploaded a square image it will now be rounded off properly in the map header (thanks Forced).
#1030
Health values for various enemies (mostly in Tazavesh) have been corrected according to the most recent hotfixes.
#1028
If a pull is skipped in a live session because it was marked as obsolete, pull connections no longer to to the top left corner for that pull, but skip the pull instead.
#1013
Cloning a route now also copies the thumbnails over of the cloned route, instead of showing 404s for the thumbnail images for the new route.
#1019
(Hotfixed a while ago) Floor selection in embed page is now working again.
#1018
Hitting the hotkey for drawing a line no longer causes multiple snackbars to appear.
#1021
Pull percentages are no longer hidden on certain maps unless you zoom out completely and zoom back in again (Mists for example).
#1015
Updating your profile no longer redirects you to your tags page, but back to your profile instead.
#1009
Your current action when editing a route can now be cancelled by pressing the Escape button.
#1005
Affix selection for a route is no longer an advanced option. Route settings are now placed under a separate model which you can access from the header in the map view.
Mapping changes:
Various minor mapping updates to Plaguefall, Sanguine Depths, The Necrotic Wake and Theater of Pain. Uncoupled some enemies from their packs, corrected Encrypted Relics, skippable enemies etc.
Bugfixes:
#1003
Using the back button after navigating to a different floor no longer sometimes causes the map to bug out and cause 'undefined' to appear in the URL. This also happened when using the Draw tool - no longer!
#1001
Shift-clicking enemies to create a new pull no longer causes the sidebar to bug out, demanding a full refresh of the page to fix.
#1012
Editing a route's team through the route settings does not work in the map.
#1008
Switching floors and attempting to edit your route no longer cause many empty snackbars to appear in the bottom of the screen.
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