#811
The amount of views per route are no longer calculated on the fly but are cached instead. This should greatly improve performance on the /routes and /affixes pages. Again.
#767
Profile pictures are now displayed in the route overview pages.
Map changes:
#722
Added an option to hide the floor breakdowns in your pulls sidebar. Default is visible.
Bugfixes:
#809
Fixed an issue with paths/drawn lines sometimes not being properly coupled to eachother, rendering them unusable.
#749
Enemy visual attributes (in the 4 corners of the enemy on the map) now properly hide/show based on the zoom level they should be visible at, when you switch to a floor that was previously visited before.
MDT Importer changes:
#511
MDT string importing/exporting has been replaced with another library.
#783
With the above, certain unicode characters no longer generate errors upon import/export (such as some cyrillic characters). Your export strings will now no longer be stripped of non-ascii characters should an issue occur. Thanks to Rodriguez for reporting & going back and forth about this.
The past few releases have mainly been focussed on fixing bugs. I will work on new features soon - but for now getting existing features working right is important so that I don't build up massive technical debt which needs to be cleared eventually.
General changes:
#806
Added new admin page to allow me to debug issues with routes easier.
#792
Further increased performance of /routes and /affixes pages. I'll get them to be quick eventually.
Bugfixes:
#785
Copy to Clipboard functionality in Share window now works again.
#792
Increased the performance of the /routes and /affixes pages.
Mapping changes:
Mapping changes I made for last release (v4.0.4) did not get propagated properly. They are now added, fixing things like Plaguefall routes not being able to be imported through the MDT importer.
Bugfixes:
#799
Creating a new tag from the team overview no longer throws an error (but still creates the tag).
#793
Viewing someone else's profile no longer gives you actions to perform for each route. Although you would not be able to actually perform any actions, the options should not be there obviously.
#798
Fixed possible crash when attempting to register through OAuth. Will continue to monitor this issue.
MDT Importer changes:
#784
Various improvements have been made to the MDT importer interface. There's now a reset button in case you change your mind about importing a route. The reset is now also triggered when the modal window is closed and upon error. You should no longer need to refresh the page to try again. Also - the way incorrect strings are handled has been improved.
#781
Re-importing Keystone.guru mapping has been greatly improved, resulting in less downtime during patches and allowing for much better scaling going into the future as more dungeons get added.
Map changes:
#776
You can now mouse over enemies in the pulls section to see how much percentage a single enemy of that type would give you.
#765
You can now navigate to the next pull by pressing the D button and the previous pull by pressing the A button. This allows you to more easily navigate the map while doing a dungeon and having Keystone.guru up on a second screen. Thanks /u/vasheenomed for the suggestion.
Mapping changes:
#762
The Necrotic Wake items have been updated to a better looking & higher quality version. More to come later - thanks to Jastola!
Bugfixes:
#786
Adjusting your route title will now also update it in the map header.
#778
Anonymous users viewing a route will no longer have their presence circle (in the map header) link to an non-existing profile. Also - the text for their initials now properly fits the contents.
#777
Resolved an issue with Patreon subscribers still getting ads in the map view. The ad library is now not loaded in the first place as was intended.
#775
Route thumbnails are no longer generated with permanent tooltips in them if the route had any.
#774
The affixes page no longer sometimes gets the current affix wrong - it now always looks at your own configured timezone to determine which affix is the current one.
#757
Creating new pulls in quick succession (using shift + click for example) will no longer result in an error causing pulls to not be displayed properly until you refresh the page. Fixed an issue with reordering pulls and clicking pulls would sometimes be mixed up and one feature would prevent the functioning of the other feature.
MDT Importer changes:
#779
MDT internals have been updated to the latest version - some enemies are now linked properly due to their mapping changes.
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