Changelog

MDT importer changes:

  • #836 Importing MDT routes no longer incorrectly places Prideful enemies when the route is not for the Prideful seasonal affix.

Mapping changes:

  • Fixed MDT importing of Tormented Lieutenants.

The Tormented affix and its lieutenants are now available when your route targets the Tormented affix! This update furthermore greatly improves the synchronized route editing experience with synchronized mouse cursors and a lot of under the hood changes. Live sessions allows Keystone.guru to help you while doing a dungeon and correcting for overpulled enemies and suggesting enemies to skip.

Map changes:

  • #804 You can now start live sessions! A live session will allow you and your group to join a common room designed to help you while doing your key in-game.
  • #826 Once you have started a live session from either the route overview or route edit page, you can select a pull and then enemies that you have overpulled. Keystone.guru will then suggest enemies to skip further on in your route (if any), while still landing you as close to 100% enemy forces as possible.
  • #805 While in a live session, you can also follow another person's map movements around - you can let the dps you like the least handle the map scrolling while the tank can focus on doing what they do best.

Mapping changes:

  • #829 Added Tormented affix support across the site.

General changes:

  • #780 The routes page now increasingly penalizes routes for each affix that they have assigned to the route. More specific routes tailored for that affix will now rise to the top instead of generic 'catch all' routes. This will also make the routes page less static.

Bugfixes:

  • #817 Subcreation tier lists are now showing up again properly on the routes page. Was hotfixed prior to this release.
  • #818 A rare bug with certain MDT strings preventing their import was resolved.

General changes:

  • #767 Profile pictures are now displayed in the route overview pages.
  • #811 The amount of views per route are no longer calculated on the fly but are cached instead. This should greatly improve performance on the /routes and /affixes pages. Again.

Map changes:

  • #722 Added an option to hide the floor breakdowns in your pulls sidebar. Default is visible.

Bugfixes:

  • #809 Fixed an issue with paths/drawn lines sometimes not being properly coupled to eachother, rendering them unusable.
  • #749 Enemy visual attributes (in the 4 corners of the enemy on the map) now properly hide/show based on the zoom level they should be visible at, when you switch to a floor that was previously visited before.

MDT importer changes:

  • #511 MDT string importing/exporting has been replaced with another library.
  • #783 With the above, certain unicode characters no longer generate errors upon import/export (such as some cyrillic characters). Your export strings will now no longer be stripped of non-ascii characters should an issue occur. Thanks to Rodriguez for reporting & going back and forth about this.
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