Changelog

General changes:

  • #350 When editing a 'try' route, you're redirected to the route edit page (keystone.guru/xxxx/edit). You can as such refresh the page as you like. You (or anyone with the link) can claim the route and save it to their profile.
  • #328 'Published' is no longer a separate column in route tables. It has been replaced by an icon in the title.

Map changes:

  • #352 Clicking on an Awakened Obelisk will allow you to easily place a gateway (and line between them).
  • #305 Lots of internal changes to the structure behind the mapping, allowing me to more rapidly develop new features.

Mapping changes:

  • #325 Corrected Tol Dagor/Shrine of the Storm Awakened enemies enemy forces on Teeming weeks. Fixed various other enemy forces calculations.

Team changes:

  • #327 Admins may now leave their teams.

General changes:

  • #241 The website is now running on a dedicated server.

MDT importer changes:

  • #344 Various improvements for importing MDT strings.

Map changes:

  • #335 When you navigate floors on your route, the URL will change to show the floor you're currently on. Refreshing the page will bring you back to the floor you were on before (you can also link to floors for others as well, as a result).
  • #336 Various performance enhancements (ongoing).

Bugfixes:

  • #334 If you put a kill area on a different floor than the enemies that are in the pull (no enemies on the same floor as the kill area) the kill area would not render correctly. This has been fixed.
  • #337 Pull index on pulls with only one enemy are now shown.
  • #338 Synchronized route editing now properly shows the map object's name when someone else made an adjustment ('T was changed by xyz').
  • #339 When part of multiple teams, the team navigator dropdown no longer redirects you to a non-existing page.
  • #340 Synchronized route editing no longer shows a disconnected state when you switch floors.

Map changes:

  • #323 Pull indices are now visible on all pulls to help identification.
  • #330 Pulls are now loaded once instead of every time you switch a floor. Fixed various issues when switching floors. Increased general performance.

Mapping changes:

  • #317 Various improvements in mapping (fixed enemy forces, MDT linking etc.) Also fixed a few issues with the MDT importer sometimes not fully recognizing all enemies you pulled.
  • #320 On Teeming weeks, all Awakened bosses now give 6 points instead of 4. Also fixed some potential errors in the way enemy forces are calculated. The routes page should also load a bit quicker now (though still working on making it faster).

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