Changelog

Happy new year! Stay safe and play World of Warcraft!

Map changes:

  • #525 Awakened, Prideful and Inspiring enemies are now more visible on the map and/or the pull sidebar on the right.
  • #531 You can now hold the shift-button while clicking on an enemy to force create a new pull when you have another pull selected. This should speed up the creation of routes significantly.

Mapping changes:

  • All bosses are now marked as Dangerous.
  • De Other Side: Added an Inspiring enemy in the first pack of the dungeon.
  • Spires of Ascension: Three enemies were inside the contours of a pack, but were not actually assigned to the pack. This has been corrected.

Bugfixes:

  • #554 Switching floors when your route key starts with a number (such as '3DfzdfTd'), switching floors will no longer change your URL to an invalid one which will return a 404 when you hit refresh.
  • #555 Accessing a Spires of Ascension route now opens the map on the first floor, instead of the second.
  • #557 Registering through an OAuth provider (Battle.net, Google, Discord) no longer leaves your Synchronized Route Color blank - causing some minor script errors along the way.
  • #559 Moving a Prideful enemy outside of the contours of the pull it's in will now update the contours to include it once again.

Mapping changes:

  • #550 Inspiring enemies have been added. Note: three areas are missing still. Sanguine Depths before second boss, the anti-clockwise route to the boss may have missing Inspired enemies. Spires of Ascension going left after the first boss. Mists of Tirna Scithe maze south route and past the maze boss on the right may not be accurate. These are either random or very unpopular routes so they shouldn't affect most people. I'll await more footage showing up so I can add these areas too.
  • Halls of Atonement: Added missing floor switch marker on the last floor back to the second floor.
  • Various minor adjustments across most dungeons.

General changes:

  • #544 Routes created in Keystone.guru may now be embedded on another web page. Copy the code from the sidebar on the left to get started!

Mapping changes:

  • De Other Side: Removed a Headless Client in Mechagon. It was removed before but it snuck its way back in.

Bugfixes:

  • #547 Unlisted routes now properly show up in your profile and are no longer unlisted from yourself too.

MDT importer changes:

  • De Other Side: Fixed Mueh'Zala not being imported properly.

Map changes:

  • #536 Mind Soothe and Combustion are now available as Map Icons, thanks Chantelle! If you have any more suggestions let me know and I will add them.
  • #538 Cumulative enemy forces percentages are now displayed on the map per-pull if you're zoomed in enough. Thanks Owah for the suggestion.
  • #265 Enemy portraits are now available in the map view. A HUGE thanks to Ogando | Steffen for supplying the portrait images and automating the gathering process, absolute legend!

Mapping changes:

  • De Other Side: Atal'ai Devoted before Hakkar no longer give enemy forces (he kills them instantly on pull). Thanks Primar!
  • Sanguine Depths: corrected Famished Tick placement before the first boss. Corrected a whole host of enemies in the final gauntlet area at General Kaal. Thanks to Takatsuki for reporting, thanks to Daenarian, Sonskyn, Kalafrak and Xiuxiu for running the dungeon to verify the mapping.
  • Theater of Pain: corrected various minor things such as icons and floor switch markers.

Bugfixes:

  • #533 Creating a route without refreshing the browser in between no longer generates wrong enemy orces percentages from the 10th pull and up. Thank you Akiranai (and others) for reporting!
  • #535 "Awakened Enemy Set" is no longer an option when creating a new route - this was a legacy option. Thank you again Akiranai for reporting.
  • #539 Enemy forces override to 0 now works correctly.

MDT importer changes:

  • Corrected miniboss import issue on Theater of Pain.

First and foremost, thanks to everyone for their support in getting the mapping up-to-date, either through Discord, Reddit or the 'Report an issue' feature on the map, it's extremely helpful! Special thanks for various members of Dark Wolves for helping me verify mapping for dungeons - you guys rock!

Map changes:

  • #523 A "New pull" button in the pull sidebar allows you to do just that! Alternatively, you can simply press enemies to create pulls (the way it already has been).

Mapping changes:

  • De Other Side: various mapping improvements (enemy forces to mob counts).
  • Theater of Pain: added missing final boss and various other mini-bosses that were missing. Added a missing Shackled Soul. Various floor switch markers have been added or corrected. Many enemies are no longer incorrectly marked as Humanoid.
  • Halls of Atonement: added missing health values, corrected a lot of enemies and enemy force values.
  • Necrotic Wake: added missing Bloody Javelin, corrected a lot of enemy forces values.
  • Sanguine Depths: added missing enemies (beginning and second floor), corrected a lot of enemy forces values. Corrected floor switch markers.
  • Plaguefall: corrected Rigged Plagueborer health value.
  • Spires of Ascension: corrected health value for Forsworn Usurper and Forsworn Inquisitor.

Bugfixes:

  • #527 Viewing a route now once again shows proper percentages for each pull.

MDT importer changes:

  • #524 Theater of Pain is now supported when importing MDT strings, this was missing before. My bad!

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