Changelog

General changes:

  • #623 Completely rebuilt ads on the website. I kept the ad placement the same, except for new sticky ads on mobile which may be hidden from view. The map view will now also display an ad. I realise nobody likes ads, but they're necessary to pay the bills. You're free to use an adblocker however, I've made sure it should be easy to block them if you so desire. Alternatively, becoming a patron on https://www.patreon.com/keystoneguru will also remove all ads for $1 a month. Feedback always welcome, and thanks for your understanding!

Map changes:

  • #642 Zooming can now be done more granularly, the zoom ticks will not be as big as before.
  • #640 Hovering over an enemy pack now displays the total amount of percentage/enemy forces in that pack.
  • #624 Switching between percentage and enemy forces style will now also switch enemies 'enemy forces' visualization to percentages if you have that selected.

Bugfixes:

  • #637 On mobile, the sidebars would start opened by default, this has been changed to start hidden by default as was intended.
  • #638 Hotfixed earlier: imported MDT routes did not have enemy forces assigned, this has been rectified.
  • #639 Hovering over enemies on the map would be a bit clunky and not always properly highlight an enemy even though your mouse was hovering over it. This works silky smooth now.

Team changes:

  • #627 Teams no longer have their name in the URL - they have all been assigned a public key instead. Using names will still work for some time but will be removed at a later stage.

General changes:

  • #613 Enemy forces are no longer calculated on the fly but whenever changes are made to your route. This speeds up various pages and processes, such as the /routes page.

Route changes:

  • #393 You can now create custom personal tags and team tags for your routes. You can organize your routes the way you want by attaching tags and then search on the tags that are attached to your routes. Separately, teams can tag the routes that are part of them while personal tags will not be visible and vice versa!

Map changes:

  • #577 Ctrl + clicking an enemy inside a pack while editing a pull will add just that enemy to your pull.

Mapping changes:

  • Spires of Ascension: removed a Forsworn Annihilator from the second island when going right - this enemy is no longer there.

Bugfixes:

  • #621 Sharing a link to the view page of a sandbox route will no longer cause a 500 error. Though this behaviour is not advertised, I do believe it should work so you can quickly mock a route and share it with others.
  • #625 Hotfixed a few days ago - exporting MDT strings would sometimes cause a 400 Bad Request error.

MDT importer changes:

  • #601 Prideful enemies are now imported from MDT strings.

General changes:

  • #607 Discord release announcer now always works even if the changelog exceeds 2048 characters.
  • #578 All traces of BFA in various images across various platforms (Github, Patreon etc.) have been eradicated and replaced with Shadowlands images.
  • #490 Keystone.guru has a new logo!

Map changes:

  • #606 Map icons now scale with zoom level - if you zoom out they will grow a bit smaller, if you zoom in they will grow a bit bigger.

MDT importer changes:

  • #610 Paths defined in your string (arrows) are now imported as paths instead of as free-drawn lines.
  • #618 Importer now runs a lot quicker (up to 3x faster).

MDT exporter changes:

  • #99 You can now export routes to an MDT string from view, edit, sandbox and embed pages.

General changes:

  • #595 Route thumbnails now generate a cropped image which fully views your route instead of the entire dungeon.

Route changes:

  • #591 BFA's demo routes have been retired and new Shadowlands routes have been added, courtesy Petko .

Map changes:

  • #589 The "Create new pull" button will now stick to the top as you scroll through pulls.
  • #590 In the pulls sidebar, a new settings button was added. Under these settings, you can now opt to delete all the current pulls in your route.
  • #519 You can now toggle route number style between percentage or raw enemy forces.
  • #603 Added new map icons for Covenants and new portal icons for Theater of Pain. Thank you Jastola!

Mapping changes:

  • The Necrotic Wake: Added a missing Discarded Shield before the second boss - just as you crossed the bridge on the right.

Bugfixes:

  • #598 Saving a route's settings no longer causes all enemies from other floors to appear on the map.
  • #600 Interacting with an empty pull (moving, deleting) will no longer clear your entire route of enemies. Hotfixed this morning. Thanks to T. Simmons and Primar for helping me debug this issue.
  • #582 Right clicking an enemy once again allows you to assign raid markers.
  • #599 Creating new pulls in very rapid succession (using shift + click) no longer creates pulls with duplicate index numbers.

MDT importer changes:

  • #593 The MDT importer no longer shows the Faction field if it was not relevant for the route.
  • #596 Affixes now import correctly.
  • #597 When an unknown enemy was encountered, parsing of the pull will now continue instead of discarding the entire pull.

General changes:

  • Various performance improvements across the board.

Route changes:

  • #351 Route sharing has been reworked. You no longer 'publish' and 'unpublish' routes, but you have a few more options instead. There are now 4 options. Unpublished remains as it was - only you may view the current route. A new option will be 'Team', where all members of teams you are part of may view the route (and noone else). 'World' will allow your route to be viewed by everyone and it will be featured on the Routes page of the website. Finally, 'World with Link' is available for Patrons, which will allow you to make your routes viewable by everyone if they have the link. This replaces the 'Unlisted route' option.

Mapping changes:

  • The Necrotic Wake: Removed permanent tooltip indicating the dungeon timer - these can be found in the left sidebar when viewing a route (hover over the dungeon timer).
  • Plaguefall: Added missing Slime Tentacles in the platform just before Doctor Ickus.
  • Spires of Ascension: Inspiring enemies that you encounter when going left from the first boss have been mapped.

Bugfixes:

  • #574 Fixed an error with users who registered with the site from OAuth providers and viewed the map.

MDT importer changes:

  • Plaguefall: Fixed a missing MDT link with a recently placed Unstable Canister.
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