Changelog

General changes:

  • #1976 Added new feature: You can now select the game version most appropriate for what you play: Retail, WotLK or Classic, defaulting to Retail. Dungeons not relevant for your selection will be hidden from view along with a few more tweaks in many places to tailor Keystone.guru for your game version.
  • #1975 Added new feature: Explore allows you to view a dungeon mapping without having to create a (temporary) route.

Map changes:

  • #1993 Hovering over a patrol path now highlights the associated enemies. Enemies associated with a patrol now have a blue dotted border.

Mapping changes:

  • #1986 Added demo routes for Classic dungeons.

Bugfixes:

  • #1985 Fixed an issue where Classic dungeons' enemies would not persist when saving your pulls.

Happy Classic Hardcore release! Prepare yourself before diving in your first dungeons.

Map changes:

  • #1954 Added a new map icon for chests.
  • #1963 Rare enemies are now displayed on the map with a gray dotted border.

Mapping changes:

  • #1948 Added Scarlet Monastery: Cathedral mapping.
  • #1952 Added Wailing Caverns mapping.
  • #1951 Added Shadowfang Keep mapping.
  • #1950 Added Scarlet Monastery: Library mapping.
  • #1949 Added Scarlet Monastery: Graveyard mapping.
  • #1947 Added Scarlet Monastery: Armory mapping.
  • #1946 Added Gnomeregan mapping.
  • #1945 Added Deadmines mapping.
  • #1944 Added Blackfathom Deeps mapping.
  • #1943 Added The Stockades mapping.
  • #1942 Added Ragefire Chasm mapping.

Bugfixes:

  • #1941 SimulationCraft Bloodlust etc. pull list did not update when adding new pulls. This has been corrected.
  • #1971 Inactive dungeons are no longer sometimes shown in various dropdowns.

Auto route changes:

  • #1964 Auto route creator now takes into account the direction you came from when finding new enemies in the mapping based on what you killed. This makes it more likely to pick the correct enemies.

This release also contains many improvements on the admin side of things. A lot of work continues in the background which isn't necessarily user-facing but will allow me to spend less time on creating mappings etc in the future.

Bugfixes:

  • #1932 Fixed an issue where switching floors in the presenter view would cause the enemy forces tracker to disappear in the pulls sidebar.

Auto route changes:

  • #1930 Improvements to Ruby Life Pools route generator.
  • #1924 Improved/restructured auto-route generator.
  • #1923 Improved/restructured auto-route generator.

Auto route changes:

  • #1903 Engaged NPCs are now resolved upon engagement instead of upon killing them. This fixes many issues related to killing multiple packs at the same time.
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