Completely rebuilt ads on the website. I kept the ad placement the same, except for new sticky ads on mobile which may be hidden from view. The map view will now also display an ad. I realise nobody likes ads, but they're necessary to pay the bills. You're free to use an adblocker however, I've made sure it should be easy to block them if you so desire. Alternatively, becoming a patron on https://www.patreon.com/keystoneguru will also remove all ads for $1 a month. Feedback always welcome, and thanks for your understanding!
Zooming can now be done more granularly, the zoom ticks will not be as big as before.
Hovering over an enemy pack now displays the total amount of percentage/enemy forces in that pack.
Switching between percentage and enemy forces style will now also switch enemies 'enemy forces' visualization to percentages if you have that selected.
On mobile, the sidebars would start opened by default, this has been changed to start hidden by default as was intended.
Hotfixed earlier: imported MDT routes did not have enemy forces assigned, this has been rectified.
Hovering over enemies on the map would be a bit clunky and not always properly highlight an enemy even though your mouse was hovering over it. This works silky smooth now.
Teams no longer have their name in the URL - they have all been assigned a public key instead. Using names will still work for some time but will be removed at a later stage.
Enemy forces are no longer calculated on the fly but whenever changes are made to your route. This speeds up various pages and processes, such as the /routes page.
You can now create custom personal tags and team tags for your routes. You can organize your routes the way you want by attaching tags and then search on the tags that are attached to your routes. Separately, teams can tag the routes that are part of them while personal tags will not be visible and vice versa!
Ctrl + clicking an enemy inside a pack while editing a pull will add just that enemy to your pull.
Spires of Ascension: removed a Forsworn Annihilator from the second island when going right - this enemy is no longer there.
Sharing a link to the view page of a sandbox route will no longer cause a 500 error. Though this behaviour is not advertised, I do believe it should work so you can quickly mock a route and share it with others.
Hotfixed a few days ago - exporting MDT strings would sometimes cause a 400 Bad Request error.
MDT importer changes:
Prideful enemies are now imported from MDT strings.
Various performance improvements across the board.
Route sharing has been reworked. You no longer 'publish' and 'unpublish' routes, but you have a few more options instead. There are now 4 options. Unpublished remains as it was - only you may view the current route. A new option will be 'Team', where all members of teams you are part of may view the route (and noone else). 'World' will allow your route to be viewed by everyone and it will be featured on the Routes page of the website. Finally, 'World with Link' is available for Patrons, which will allow you to make your routes viewable by everyone if they have the link. This replaces the 'Unlisted route' option.
The Necrotic Wake: Removed permanent tooltip indicating the dungeon timer - these can be found in the left sidebar when viewing a route (hover over the dungeon timer).
Plaguefall: Added missing Slime Tentacles in the platform just before Doctor Ickus.
Spires of Ascension: Inspiring enemies that you encounter when going left from the first boss have been mapped.
Fixed an error with users who registered with the site from OAuth providers and viewed the map.
MDT importer changes:
Plaguefall: Fixed a missing MDT link with a recently placed Unstable Canister.
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