Changelog

Happy Classic Hardcore release! Prepare yourself before diving in your first dungeons.

Map changes:

  • #1963 Rare enemies are now displayed on the map with a gray dotted border.
  • #1954 Added a new map icon for chests.

Mapping changes:

  • #1945 Added Deadmines mapping.
  • #1944 Added Blackfathom Deeps mapping.
  • #1943 Added The Stockades mapping.
  • #1942 Added Ragefire Chasm mapping.
  • #1946 Added Gnomeregan mapping.
  • #1947 Added Scarlet Monastery: Armory mapping.
  • #1948 Added Scarlet Monastery: Cathedral mapping.
  • #1949 Added Scarlet Monastery: Graveyard mapping.
  • #1950 Added Scarlet Monastery: Library mapping.
  • #1951 Added Shadowfang Keep mapping.
  • #1952 Added Wailing Caverns mapping.

Bugfixes:

  • #1941 SimulationCraft Bloodlust etc. pull list did not update when adding new pulls. This has been corrected.
  • #1971 Inactive dungeons are no longer sometimes shown in various dropdowns.

Auto route changes:

  • #1964 Auto route creator now takes into account the direction you came from when finding new enemies in the mapping based on what you killed. This makes it more likely to pick the correct enemies.

This release also contains many improvements on the admin side of things. A lot of work continues in the background which isn't necessarily user-facing but will allow me to spend less time on creating mappings etc in the future.

Bugfixes:

  • #1932 Fixed an issue where switching floors in the presenter view would cause the enemy forces tracker to disappear in the pulls sidebar.

Auto route changes:

  • #1930 Improvements to Ruby Life Pools route generator.
  • #1924 Improved/restructured auto-route generator.
  • #1923 Improved/restructured auto-route generator.

Auto route changes:

  • #1903 Engaged NPCs are now resolved upon engagement instead of upon killing them. This fixes many issues related to killing multiple packs at the same time.

General changes:

  • #1904 Added v1 public API. More details to follow.

Bugfixes:

  • #1870 Saving a newly created map icon without editing anything no longer results in an error (thanks Bunten!)

Auto route changes:

  • #1903 Chain pulled pulls are now no longer inserted before the original pull if its enemies were killed before the original pull's enemies were. The pulls are now merged instead.

Map changes:

  • #1890 Certain floors that have no enemies on them are now disabled and cannot be viewed. This happens when there's just one enemy on a certain floor and it's opted to put the enemy on the previous floor instead to streamline the routing process. Algeth'ar Academy and Brackenhide Hollow are examples of this.

Bugfixes:

  • #1892 Fixed some vertical spacing issues with the sidebars after a rework.
  • #1899 Routes created through the API now properly add casted spells to the correct pulls.

Auto route changes:

  • #1882 Dragonflight Season 1 dungeon improvements.
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