Changelog

Map changes:

  • #335 When you navigate floors on your route, the URL will change to show the floor you're currently on. Refreshing the page will bring you back to the floor you were on before (you can also link to floors for others as well, as a result).
  • #336 Various performance enhancements (ongoing).

Bugfixes:

  • #334 If you put a kill area on a different floor than the enemies that are in the pull (no enemies on the same floor as the kill area) the kill area would not render correctly. This has been fixed.
  • #337 Pull index on pulls with only one enemy are now shown.
  • #338 Synchronized route editing now properly shows the map object's name when someone else made an adjustment ('T was changed by xyz').
  • #339 When part of multiple teams, the team navigator dropdown no longer redirects you to a non-existing page.
  • #340 Synchronized route editing no longer shows a disconnected state when you switch floors.

Map changes:

  • #323 Pull indices are now visible on all pulls to help identification.
  • #330 Pulls are now loaded once instead of every time you switch a floor. Fixed various issues when switching floors. Increased general performance.

Mapping changes:

  • #317 Various improvements in mapping (fixed enemy forces, MDT linking etc.) Also fixed a few issues with the MDT importer sometimes not fully recognizing all enemies you pulled.
  • #320 On Teeming weeks, all Awakened bosses now give 6 points instead of 4. Also fixed some potential errors in the way enemy forces are calculated. The routes page should also load a bit quicker now (though still working on making it faster).

General changes:

  • #310 Accessing your profile would sometimes give a 500 error code, depending on your various Team memberships. This has been resolved.
  • #312 You can now import MDT strings while not logged in (from the Try menu) as was intended.

Map changes:

  • #311 Cooperative route editing should now be bug-free across multiple floors.
  • #313 Internal lat/lng data was sometimes saved in the wrong order. This has been corrected.

General changes:

  • #286 Upgraded internals to the latest and greatest.

Map changes:

  • #299 When editing a route cooperatively, selecting a Pull will no longer change all enemy names into the currently logged in user name.
  • #300 You can now set a map icon's comment to show permanently. Enemy tooltips are now also no longer linger around if you mouse over them quickly.
  • #306 Enemies that are not part of your Pulls are now faded out to help visibility.

Bugfixes:

  • #304 Ensured a Pull color is always set - this was causing some issues in various places if a color is missing.

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