Changelog

General changes:

  • #310 Accessing your profile would sometimes give a 500 error code, depending on your various Team memberships. This has been resolved.
  • #312 You can now import MDT strings while not logged in (from the Try menu) as was intended.

Map changes:

  • #311 Cooperative route editing should now be bug-free across multiple floors.
  • #313 Internal lat/lng data was sometimes saved in the wrong order. This has been corrected.

General changes:

  • #286 Upgraded internals to the latest and greatest.

Map changes:

  • #299 When editing a route cooperatively, selecting a Pull will no longer change all enemy names into the currently logged in user name.
  • #300 You can now set a map icon's comment to show permanently. Enemy tooltips are now also no longer linger around if you mouse over them quickly.
  • #306 Enemies that are not part of your Pulls are now faded out to help visibility.

Bugfixes:

  • #304 Ensured a Pull color is always set - this was causing some issues in various places if a color is missing.

General changes:

  • #301 Added a 'Publish' and 'Unpublish' options from the route overview page's Actions.

Bugfixes:

  • #296 Killzone was not synced properly in a pull when using collaborative route editing.
  • #298 New accounts did not have their color for collaborative route editing set (was empty). This has been rectified.

MDT importer changes:

  • #295 MDT importer now imports Awakened Obelisks and where you pulled them.

Team changes:

  • #301 Added a 'Clone to team' and 'Clone to my profile' button.

Map changes:

  • #292 Fixed cooperative route sharing synchronization of pulls. Fixed left sidebar in map view not being able to be collapsed. Fixed pull top text not showing when viewing a route. Added a 'Loading' message when Pulls are still loading, rather than a 'No pulls created yet' message.

A major rework of the mapping experience. The goal is to make it much easier and quicker to plan your route. Killzones have been made optional, you now create the pulls your route needs by clicking on the enemies you wish to add to your current pull. You can quickly switch between pulls

General changes:

  • #277 Various error messages when using the Routes page have been resolved.

Map changes:

  • #275 You can now define a gradient for how you wish to color your pulls. For example, if you define a gradient from red to green and apply that color to your Pulls, the first pull will be red, while the last pull will be green and everything else in between will be on the gradient between red and green. This will more easily allow you to identify which pulls are done at what time in a non-linear dungeon.
  • #276 Selecting a pull is now done from the map (or the new sidebar), and having a pull selected highlights it with an animated dashed border.
  • #281 Pulls are now independent of floors. You can have a pull that starts on one floor and ends on another. Don't forget to add an optional killzone to indicate where you're killing them!
  • #287 Hiding/showing layers have been moved from the top right to the sidebar on the left. It will now also remember your choice between sessions.
  • #116 Killzones have been made optional. Killzones are now called 'Pulls', while the killzone is now an optional indicator for where to kill the Pull.

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