Changelog

Map changes:

  • #2454 Enemies assigned to a patrol now assume the same border color as the patrol color, instead of always being blue.

Mapping changes:

  • #2454 Added support for Molten Core
  • #2443 Many spells from enemies are no longer "duplicated" when viewing them on the map. Some spells require multiple spells to work, and they were all picked up and added to enemies. I've gone through it all and hid all the duplicates to the best of my abilities.
  • #2445 Attached more spells to NPCs based on received combat logs.

Bugfixes:

  • #2439 Exploring a dungeon no longer activates all non-seasonal affixes for display (such as Inspiring), it now looks at the most relevant affixes based on the last known season to determine which affixes to show info for.
  • #2444 Fixed some NPC spells not loading properly.

General changes:

  • #2416 Added all TWW S1 dungeons. The mapping and probably some dungeon maps still subject to change.

Map changes:

  • #45 All enemies now show any spells that they may cast (for now, this uses imported data from MDT).

Bugfixes:

  • #2339 Enemies in the Nokhud Offensive have been placed exactly where they are in the in-game map. As a result, added support for a higher zoom level for Nokhud Offensive.

Auto route changes:

  • #2340 The above was needed to make the Auto-Route creator work properly for Nokhud Offensive. Most issues have been resolved - though the area around the last boss may still be problematic, this will be reviewed later.

Auto route changes:

  • #2405 Algeth'ar Academy and potentially other dungeons no longer generate empty routes when using the Auto-Route Creator (thanks Bunten!)

General changes:

  • #2345 Key min/max is no longer fixed to 2 and 30 respectively, but is now adjustable per season. The current season is set to 2 and 24.

Mapping changes:

  • #2399 Updated Brackenhide Hollow mapping.
  • #2399 Uldaman: Legacy of Tyr corrected mapping for Earthen Weavers (thanks /u/omicron!)

Bugfixes:

  • #2396 Route overview had warnings (too little/too much enemy forces) and success (just enough enemy forces) mixed up, this was corrected (thanks /u/omicron!)
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