Changelog

v2.2.2 (2019/03/07) NEW

General changes:

  • #149 The MDT importer will now show warnings when something isn't right, rather than outright failing. Also updated the UI to be more user friendly.

v2.2.1 (2019/03/04) NEW

General changes:

  • #146 Fixed an error that occurred MDT Importer when your imported routes had any drawn lines.

v2.2 (2019/03/04) NEW

General changes:

  • Assets are now versioned; this means your cached version of Keystone.guru will be invalidated whenever I push an update. This should prevent errors from occurring when taking an old website (your cached version) and having it talk to the new back-end (should there be such breaking changes).

Map changes:

  • #118 The (buggy) free drawing tool has been replaced by a new tool. This one should be bug-free and offer a much better user experience. Draw away!
  • #140 The drawing tools are no longer located in the sidebar. Instead, they are now found in a new floating bar that lives on the lower side of your screen. This should reduce the amount of travel your mouse has to do, and puts all items in a more convenient place. This also aids mobile users in creating their routes. In the future I will be looking at adding more elements to this bar so that the sidebar should no longer be needed for general usage, or can be removed entirely.
  • #141 Removed the popup to select a raid marker when clicking on an enemy. Instead, a circle menu pops out and allows you to select the raid marker that way. This should make the process a tad quicker and more aesthetically pleasing.
  • #142 Enemy forces are now displayed in the above mentioned floating bar.
  • #143 Updating your enemy forces (through adding enemies to a Killzone) will now briefly flash the enemy forces display with a green color, rather than showing a small popup.

v2.1 (2019/02/20) NEW

General changes:

  • Fixed Virtual Tour not working for dungeons with just one floor.
  • #115 Changed the internal structure of all line-based objects. This results in a good performance increase now and especially going into the future as the amount user-generated Routes keep growing.
  • #85 Reduced the amount of requests upon startup, increasing the speed at which the page loads, especially for those not situated in Europe.
  • #110 Pre-compiled most Handlebars templates. Increases performance and reduces load on the local machine.
  • #132 Any new Route that you create would not save its affixes; this has been resolved (some time ago already, but it's in this release now).
  • #124 Revamped the menu while on mobile. It looks a lot better now.
  • #133 When you delete a Route it's now cleaned up more thoroughly.

Map changes:

  • #88 Routes are now called Paths. The term 'Route' was ambiguous with your entire run, which is also called a Route. Now the entire plannable dungeon is called a Route, the path which you take is comprised of Paths.

Mapping changes:

  • Various packs that enemies can be part of have been corrected. Some enemies were not part of a pack when they should've been, or were part of the wrong pack.
  • Fixed an issue in Waycrest Manor in The Catacombs that caused Javascript errors, leading to potentially unresponsive pages.

v2.0.2 (2019/02/05) NEW

General changes:

  • Fixed Virtual Tour not working properly.
  • Assigned raid markers are now displayed properly again.


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