The affixes page now loads a lot quicker than before.
Upgraded the internal systems to the latest and greatest.
Added caching for all elements of the site that only change when I update the site (think of lists of classes, races, specializations, factions, npcs, the list goes on). This dramatically speeds up the loading time of the entire website.
Reorganized the way the website builds the webpage, again utilizing caching for database queries that were otherwise done every page load.
You can now select either enemy forces or percentage for both map enemies and your pulls sidebar separately - thanks Doug for the suggestion!
The pulls sidebar now also shows floor changes as your pulls move across the dungeon. You can click them to switch to that floor.
The route settings modal will no longer load behind the sidebars.
Clone to Team now works again - thanks Oxy for reporting this bug!
Completely rebuilt ads on the website. I kept the ad placement the same, except for new sticky ads on mobile which may be hidden from view. The map view will now also display an ad. I realise nobody likes ads, but they're necessary to pay the bills. You're free to use an adblocker however, I've made sure it should be easy to block them if you so desire. Alternatively, becoming a patron on https://www.patreon.com/keystoneguru will also remove all ads for $1 a month. Feedback always welcome, and thanks for your understanding!
Zooming can now be done more granularly, the zoom ticks will not be as big as before.
Hovering over an enemy pack now displays the total amount of percentage/enemy forces in that pack.
Switching between percentage and enemy forces style will now also switch enemies 'enemy forces' visualization to percentages if you have that selected.
On mobile, the sidebars would start opened by default, this has been changed to start hidden by default as was intended.
Hotfixed earlier: imported MDT routes did not have enemy forces assigned, this has been rectified.
Hovering over enemies on the map would be a bit clunky and not always properly highlight an enemy even though your mouse was hovering over it. This works silky smooth now.
Teams no longer have their name in the URL - they have all been assigned a public key instead. Using names will still work for some time but will be removed at a later stage.
Enemy forces are no longer calculated on the fly but whenever changes are made to your route. This speeds up various pages and processes, such as the /routes page.
You can now create custom personal tags and team tags for your routes. You can organize your routes the way you want by attaching tags and then search on the tags that are attached to your routes. Separately, teams can tag the routes that are part of them while personal tags will not be visible and vice versa!
Ctrl + clicking an enemy inside a pack while editing a pull will add just that enemy to your pull.
Spires of Ascension: removed a Forsworn Annihilator from the second island when going right - this enemy is no longer there.
Sharing a link to the view page of a sandbox route will no longer cause a 500 error. Though this behaviour is not advertised, I do believe it should work so you can quickly mock a route and share it with others.
Hotfixed a few days ago - exporting MDT strings would sometimes cause a 400 Bad Request error.
MDT importer changes:
Prideful enemies are now imported from MDT strings.
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