Assets are now versioned; this means your cached version of Keystone.guru will be invalidated whenever I push an update. This should prevent errors from occurring when taking an old website (your cached version) and having it talk to the new back-end (should there be such breaking changes).
The (buggy) free drawing tool has been replaced by a new tool. This one should be bug-free and offer a much better user experience. Draw away!
The drawing tools are no longer located in the sidebar. Instead, they are now found in a new floating bar that lives on the lower side of your screen. This should reduce the amount of travel your mouse has to do, and puts all items in a more convenient place. This also aids mobile users in creating their routes. In the future I will be looking at adding more elements to this bar so that the sidebar should no longer be needed for general usage, or can be removed entirely.
Removed the popup to select a raid marker when clicking on an enemy. Instead, a circle menu pops out and allows you to select the raid marker that way. This should make the process a tad quicker and more aesthetically pleasing.
Enemy forces are now displayed in the above mentioned floating bar.
Updating your enemy forces (through adding enemies to a Killzone) will now briefly flash the enemy forces display with a green color, rather than showing a small popup.
Fixed Virtual Tour not working for dungeons with just one floor.
Changed the internal structure of all line-based objects. This results in a good performance increase now and especially going into the future as the amount user-generated Routes keep growing.
Reduced the amount of requests upon startup, increasing the speed at which the page loads, especially for those not situated in Europe.
Pre-compiled most Handlebars templates. Increases performance and reduces load on the local machine.
Any new Route that you create would not save its affixes; this has been resolved (some time ago already, but it's in this release now).
Revamped the menu while on mobile. It looks a lot better now.
When you delete a Route it's now cleaned up more thoroughly.
Routes are now called Paths. The term 'Route' was ambiguous with your entire run, which is also called a Route. Now the entire plannable dungeon is called a Route, the path which you take is comprised of Paths.
Various packs that enemies can be part of have been corrected. Some enemies were not part of a pack when they should've been, or were part of the wrong pack.
A killzone and its selected enemies is now displayed as a polygon instead of a target with lines coming out of it. This should be prettier way of displaying the information on screen from the way it used to be. You can also change the color of the polygon by clicking it after creation and editing its color. Note: be sure to use the visibility toggles on the top right to enable/disable any overlapping layers.
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