On the /affixes page, the preset for the affix is now displayed. This should aid you in selecting the proper beguiling preset for your route. By default, the beguiling preset is now also set to the current preset which is active for your region (based on profile settings).
Required fields are now highlighted in orange (the asterisk).
Fixed an issue where cloning a public route would fail unless it was owned by you.
This release mainly focuses on adding Beguiling enemies and a whole host of map-related improvements.
Various columns in the main routes table were flagged for sorting when they shouldn't have been. Furthermore, the sorting of all other columns have been repaired (some were broken, such as views).
Removed ads from the login/register pages (ads provider didn't like it).
Enemy visuals now display an eye icon if an enemy may see through stealth (Truesight).
Enemy forces are now displayed whenever you mouse over an enemy. If the enemy is part of a pack, all its pack-members' enemy forces are shown.
Enemy display type selection now persists across sessions.
Added new enemy visual display: enemy types. These are icons for humanoids, beasts, dragonkin etc. This will help determine what CC an enemy is susceptible to.
Added new enemy visual display: enemy classes. There's a differentiation between melee, ranged, caster and healer-type enemies. Each enemy has now been marked accordingly. An enemy is ranged when it uses non-magical ranged attacks, caster when using magical ranged attacks and healer when it can cast heals. Note: enemies are only marked ranged/caster if they will stand in place and not move unless line of sighted. If an enemy sometimes casts a spell it is probably still marked as melee.
Enemy visuals now display a star when an enemy is an elite, and you're zoomed in enough.
Enemy visuals now display an orange dotted border if an enemy is deemed 'dangerous'. Dangerous enemies are manually marked by me and generally mean that either an enemy is exceptionally strong compared to other enemies, or if they have an ability that may easily wipe your group if ignored.
Enemy visuals now also scale according to zoom level. If you're zoomed out, enemies are displayed smaller than when you're fully zoomed in.
Enemy visuals now scale according to their health. The lowest and highest health of non-boss enemies is taken and the size of the enemy is calculated based on their health, interpolated between the min/max.
Added Beguiling support. Beguiling is handled by 'presets', if it works the same as Infested, there will be 3 different 'presets' of Beguiling enemies. The first preset is this week, the second preset next week etc. After the third preset we should be back at the first preset again. The first preset has been added to all dungeons.
Team invite links may now be refreshed should the existing link be compromised.
Teams now use their names in the URL rather than their internal ID.
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