Changelog

Bugfixes:

  • #864 Fixed an issue where killing the same enemy twice would calculate that enemy twice for enemy forces.

The MDT auto-solver did not properly run and coupled enemies to MDT enemies that it shouldn't have done.

Mapping changes:

  • #1448 The way pulls are saved and handled changed drastically - you should notice nothing of this but this was a major overhaul required to align mapping with MythicDungeonTools.
  • #678 Enemies are now able to be linked with their patrols (will be active when Keystone.guru switches to use MythicDungeonTools mapping).

Map changes:

  • #1446 Improved mapping performance - will continue to look at improvements.
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