Increased performance of the website. I'll continue to monitor the performance as the amount of users & routes grow.
You can no longer attempt to assign raid markers while in view mode.
Raid markers can now be unassigned from enemies (in edit mode, of course).
You can now clone your own route or someone else's! You don't need to redo your entire route just to make some small changes between affixes. More routes = better!
Added password strength hint; increased minimum password length to 8 (but really, do more characters!)
Entering incorrect login credentials will now redirect you to a login page. Upon successful login, you are now redirected to where you came from.
Viewer: clicking a comment will no longer give you a prompt to edit the comment (which won't work even if you tried).
Fixed enemy forces display in tryout mode.
Removed an enemy from the pack of 4 just before the third boss which isn't there in-game. Added a Grotesque Horror that's only there on teeming, removed another that was never there.
Corrected Teeming enemy forces needed for The Underrot, King's Rest.
Ratings now show as a '-' if no votes have been cast rather than 1 (0 votes).
Increased polish all around, mostly minor things.
Deleting a killzone with enemies attached will now allow you to re-attach those enemies to another killzone again.
Switching floors will no longer generate duplicate killzones (also potentially leading to inflated enemy forces counts, these are corrected).
Fixed multiple other issues related to switching floors.
Improved error handling when things go wrong when planning your route.
You are now given feedback when deleting objects has succeeded.
Fixed where switching maps while having a killzone selected would leave you locked out of selecting new killzones.
Interacting with the toolbox while having a killzone selected will now disable the selection on the killzone. This led to multiple issues.