#335
When you navigate floors on your route, the URL will change to show the floor you're currently on. Refreshing the page will bring you back to the floor you were on before (you can also link to floors for others as well, as a result).
Bugfixes:
#334
If you put a kill area on a different floor than the enemies that are in the pull (no enemies on the same floor as the kill area) the kill area would not render correctly. This has been fixed.
#337
Pull index on pulls with only one enemy are now shown.
#338
Synchronized route editing now properly shows the map object's name when someone else made an adjustment ('T was changed by xyz').
#339
When part of multiple teams, the team navigator dropdown no longer redirects you to a non-existing page.
#340
Synchronized route editing no longer shows a disconnected state when you switch floors.
#320
On Teeming weeks, all Awakened bosses now give 6 points instead of 4. Also fixed some potential errors in the way enemy forces are calculated. The routes page should also load a bit quicker now (though still working on making it faster).
#317
Various improvements in mapping (fixed enemy forces, MDT linking etc.) Also fixed a few issues with the MDT importer sometimes not fully recognizing all enemies you pulled.
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