#162
Redid the backend on the way Routes are displayed in the various tables found on the site.
#131
Implemented OAuth integration with Battle.net, Discord and Google. You can now login/register using those providers.
Reworked the Profile view (again!) to match the new Teams feature.
#77
Added a new feature: Teams! You can now create a group in which you can group up routes, this allows for a much easier way to share specific routes with the people you usually play with.
#166
Added support for Kul Tiran and Zandalari Trolls.
#167
Group selection when creating/editing routes has been fixed.
Map changes:
#135
Map tiles have been reworked and re-upscaled. They look a lot better now; this also fixed the issue where zooming in the map would expose some misalignment in the tiles.
#154
Reduced loading times of various pages and increased performance.
#150
Switching floors in 'Try' mode no longer clears all mapping progress. As a result of changes for this, I've added functionality to save the current mapping as a new Route. If you're not logged in, there's an option to log in and continue mapping, if you do not have an account you can now also register from the same page and continue mapping. Furthermore, changes for this ticket will allow me to more easily allow people to create anonymous Routes.
#153
Cloning a route now properly clones free drawn shapes.
#160
Updated notifications so they no longer show in a bar at the bottom, but neatly in the top right corner instead.
Map changes:
I've done some fine-tuning and bug fixing for the general layout of the map, in both desktop and mobile versions.
#156
Worked around an issue where sometimes a Route would cause freezing of the entire browser tab. I cannot directly fix this issue as I believe it lays in another library I use, but I've contacted the author of said library and hopefully I'll have a proper fix soon. For now it seems fixed and is very rare regardless, so hopefully it stays gone til the fix is there.
Mapping changes:
Waycrest Manor
Removed a pack of Devouring Maggots and Infested Peasants when coming from the south towards Raal the Gluttonous' room.
Removed two Teeming Heartsbane Soulcharmers in Lady Waycrest's room.
Added a Teeming Dazar'ai Confessor towards the south side of the dungeon, after the first two packs in a pack with two Dazar'ai Colossi.
Removed two Teeming Shieldbearer of Zul in the pack before Vol'kaal.
Tol Dagor
Removed a Teeming Sewer Vicejaw in the Sodden Depths.
Removed a duplicate Ashvane Marine in the pack right before Knight Captain Valyri.
Removed a duplicate Ashvane Warden right after Knight Captain Valyri.
The Underrot
Removed a Underrot Tick in the second pack from the start before the first boss.
Removed a Teeming Living Rot in a pack right after the first boss.
The MOTHERLODE!!
Added Mech Jockeys in the first section next to their respective Mechanized Peacekeepers.
Removed 3 Teeming Wanton Sappers in the big pack after the first boss.
Removed a lot of the Teeming Crawler Mines in the last section.
Temple of Sethraliss
Removed a duplicate Sandswept Marksman in the pack entering Aspix' and Adderis' room, when taking a left initially.
Aspix is no longer incorrectly marked as an Eye of Sethraliss.
Shrine of the Storm
Removed multiple Abyss Dweller in the room before the bridge to the last section.
Removed multiple duplicate Abyssal Eel in the last room.
Siege of Boralus (Alliance)
Added a Dockhound Packmaster and Snarling Dockhound in a pack after passing through the first gate, after the market section, before the first boss.
In that same pack, added a Teeming Scrimshaw Enforcer.
King's Rest
Removed a Teeming Spectral Brute before the second to last boss.
Freehold
The start of the dungeon is now correctly marked on the map.
Removed a Teeming Irontide Bonesaw, a non-Teeming Irontide Bonesaw and a Teeming Irontide Enforcer from the large patrolling pack right before Skycap'n Kragg.
Removed a Teeming Irontide Officer in the large pack before Harlan Sweete.
MDT Importer changes:
#157
Updated to MDT version 2.5.6, all changes since 2.3.2 will now properly import, such as pull colors.
This release focuses on improving some user interface elements. I'm not done yet with the changes, but this should be a good improvement already regardless.
General changes:
Assets are now versioned; this means your cached version of Keystone.guru will be invalidated whenever I push an update. This should prevent errors from occurring when taking an old website (your cached version) and having it talk to the new back-end (should there be such breaking changes).
Map changes:
#118
The (buggy) free drawing tool has been replaced by a new tool. This one should be bug-free and offer a much better user experience. Draw away!
#140
The drawing tools are no longer located in the sidebar. Instead, they are now found in a new floating bar that lives on the lower side of your screen. This should reduce the amount of travel your mouse has to do, and puts all items in a more convenient place. This also aids mobile users in creating their routes. In the future I will be looking at adding more elements to this bar so that the sidebar should no longer be needed for general usage, or can be removed entirely.
#141
Removed the popup to select a raid marker when clicking on an enemy. Instead, a circle menu pops out and allows you to select the raid marker that way. This should make the process a tad quicker and more aesthetically pleasing.
#142
Enemy forces are now displayed in the above mentioned floating bar.
#143
Updating your enemy forces (through adding enemies to a Killzone) will now briefly flash the enemy forces display with a green color, rather than showing a small popup.
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