Changelog

General changes:

  • #149 The MDT importer will now show warnings when something isn't right, rather than outright failing. Also updated the UI to be more user friendly.

General changes:

  • #146 Fixed an error that occurred MDT Importer when your imported routes had any drawn lines.

This release focuses on improving some user interface elements. I'm not done yet with the changes, but this should be a good improvement already regardless.

General changes:

  • Assets are now versioned; this means your cached version of Keystone.guru will be invalidated whenever I push an update. This should prevent errors from occurring when taking an old website (your cached version) and having it talk to the new back-end (should there be such breaking changes).

Map changes:

  • #118 The (buggy) free drawing tool has been replaced by a new tool. This one should be bug-free and offer a much better user experience. Draw away!
  • #140 The drawing tools are no longer located in the sidebar. Instead, they are now found in a new floating bar that lives on the lower side of your screen. This should reduce the amount of travel your mouse has to do, and puts all items in a more convenient place. This also aids mobile users in creating their routes. In the future I will be looking at adding more elements to this bar so that the sidebar should no longer be needed for general usage, or can be removed entirely.
  • #141 Removed the popup to select a raid marker when clicking on an enemy. Instead, a circle menu pops out and allows you to select the raid marker that way. This should make the process a tad quicker and more aesthetically pleasing.
  • #142 Enemy forces are now displayed in the above mentioned floating bar.
  • #143 Updating your enemy forces (through adding enemies to a Killzone) will now briefly flash the enemy forces display with a green color, rather than showing a small popup.

This release focuses on improving the codebase, increasing performance and tying up some loose ends in the code. There will be some improvements and bug fixes but no major new features. I will be focussing on that in next releases now that the codebase is much stronger than before.

General changes:

  • #133 When you delete a Route it's now cleaned up more thoroughly.
  • #124 Revamped the menu while on mobile. It looks a lot better now.
  • #132 Any new Route that you create would not save its affixes; this has been resolved (some time ago already, but it's in this release now).
  • #110 Pre-compiled most Handlebars templates. Increases performance and reduces load on the local machine.
  • #85 Reduced the amount of requests upon startup, increasing the speed at which the page loads, especially for those not situated in Europe.
  • #115 Changed the internal structure of all line-based objects. This results in a good performance increase now and especially going into the future as the amount user-generated Routes keep growing.
  • Fixed Virtual Tour not working for dungeons with just one floor.

Map changes:

  • #88 Routes are now called Paths. The term 'Route' was ambiguous with your entire run, which is also called a Route. Now the entire plannable dungeon is called a Route, the path which you take is comprised of Paths.

Mapping changes:

  • Various packs that enemies can be part of have been corrected. Some enemies were not part of a pack when they should've been, or were part of the wrong pack.
  • Fixed an issue in Waycrest Manor in The Catacombs that caused Javascript errors, leading to potentially unresponsive pages.

General changes:

  • Assigned raid markers are now displayed properly again.
  • Fixed Virtual Tour not working properly.
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