Changelog

General changes:

  • You can now create a new route from a Mythic Dungeon Tools export string! Keystone.guru will import your pulls, affix, free-drawn shapes and notes from your string.

Map changes:

  • Added color and weight selection to draw controls which affects newly generated Routes, drawn lines and Killzones.
  • Currently selected drawing tool is now highlighted for the duration of the drawing.
  • Newly drawn Routes are no longer half-transparent before a refresh of the map.
  • Teeming enemies are now displayed with a red border around them to help see what changed from a 'normal' week.
  • You can now free draw lines with a color and weight of your choice.

Mapping changes:

  • Kings' Rest
    • Added missing Shadow-Borne Witch Doctor on Teeming week before The Golden Serpent.
    • Added missing Shadow-Borne Champion on non-Teeming weeks in The Golden Serpent's room just before going to the next room. Also removed Teeming enemies from that same pack.
    • Removed various Teeming enemies in the room with the mini bosses.
    • Removed a Teeming Purification Construct prior to Mchimba the Embalmer.
    • Added missing Irontide Crusher on Teeming week before Ring of Booty.
    • Removed a Teeming Spectral Beastmaster prior to The Council of Tribes.
    • Removed a Teeming Spectral Brute prior to The Council of Tribes.
  • Waycrest Manor
    • Corrected an issue where Upstairs was marked as the first floor rather than The Grand Foyer.
    • Removed middle pack of Soul Essences upon entering the dungeon.
    • Added a Heartsbane Runeweaver after taking a left initially, then right again.
    • Unmarked a Heartsbane Runeweaver as Teeming in the room north of the Sister bosses.
    • Removed Heartsbane Runeweaver in The Hunting Lodge.
    • Converted a Maddened Survivalist to a Diseased Mastiff in the upper pack in The Hunting Lodge (yes, this must've hurt).
    • Converted a Maddened Survivalist to a Crazed Marksman in the lower pack in The Hunting Lodge (this didn't really hurt).
    • Updated a lot of enemies around the Banquet Hall. Most of the packs, in fact.
    • Upstairs: Converted a Maddened Survivalist to a Crazed Marksman in the pack near the Hunting Lodge.
    • Removed a Teeming Marked Sister in The Cellar in the pack on the top right.
    • Removed a Teeming Coven Thornshaper in The Cellar in the pack on the top left.
  • Tol Dagor
    • Moved the first pack of Stinging Parasites to the The Drain. Your routes are auto-converted; if you killed the pack, it'll now be killed on the second floor instead.
    • Added two missing packs of Stinging Parasites in The Drain.
    • Added missing Sewer Vicejaw, removed Teeming Sewer Vicejaw in The Drain.
    • Added a few missing Despondent Scallywags in The Brig.
    • Removed a Cutwater Striker from the first pack you encounter when entering the Detention Block, fixed Teeming enemies for said pack as well.
    • Removed a Teeming Cutwater Striker from the pack with the Block Warden.
    • Added two missing Teeming Ashvane Marines and an Ashvane Officer in the Officers Quarters on the left side of the area.
  • The Underrot
    • Unmarked two Chosen Matrons on the left pack after the first bridge as Teeming.
    • The patrol on the right side of the bridge now has two Devout Blood Priests.
    • Removed two Chosen Matrons the right pack after the first bridge.
    • Lots of reconfiguration around Cragmaw the Infested. Added various new enemies, removed invalid ones, re-marked and un-marked Teeming enemies.
    • Unmarked one Reanimated Guardian as Teeming, in the patrolling pack of 5 before Sporecaller Zancha.
    • Removed the Fallen Deathspeaker + adds that patrols after Sporecaller Zancha.
  • The MOTHERLODE!!
    • Added some missing Venture Co. Longshoreman on the dock in the beginning (though they give 0 forces).
    • Removed a Teeming Addled Thug and Hired Assassin in the pack prior to the first boss.
    • Added a missing patrolling Venture Co. Mastermind before Rixxa Fluxflame.
    • Added a Teeming Venture Co. Alchemist in a pack before Rixxa Fluxflame.
    • Re-did the south pack just before the last pack before Rixxa Fluxflame (get it?).
    • Removed a Teeming Venture Co. Alchemist and a Weapons Tester in the pack right before Rixxa Fluxflame.
    • Added a bunch of missing Crawler Mines in The V.M.Z, also updated mines to have correct Teeming appearance.
  • Temple of Sethraliss
    • Removed two Sandfury Stonefists from the pack when going right from the beginning.
    • The patrolling Sandfury Stonefist between the second set of packs is now Teeming only.
    • Updated various Teeming and non-Teeming enemies around the first bosses.
    • Added missing Teeming pack of Shrouded Fangs and Krolusk Hatchlings in the cave with the Krolusks.
    • Fixed enemy NPCs of various enemies in the same room.
    • Removed three Teeming Crazed Incubators around Merektha.
    • Added two Eyes of Sethraliss which grant 12 enemy forces each upon completing the eye throwing event.
  • Shrine of the Storm
    • Removed a Teeming Tidesage Spiritualist that was patrolling on the first set of stairs.
    • Removed a Teeming Shrine Templar on the pack right before crossing the first bridge (after mini-bosses).
    • Added missing Abyss Dweller that appears in the room with the two Drowned Depthbringers.
    • In the same room, added a missing Abyss Dweller on Teeming weeks.
    • Added missing Irontide Crusher on Teeming week before Ring of Booty.
  • Siege of Boralus (Alliance)
    • Added various enemies that exist below the docks at the start.
    • Added missing pack of two Blacktar Bombers in the initial Docks section.
    • Added missing pack of five Scrimshaw Gutters and a Scrimshaw Enforcer in the initial Docks section.
    • Added missing Scrimshaw Gutter in the pack in the corner after the initial Docks section, when going down the stairs.
    • Added a missing pack of two Snarling Dockhounds at the gallows before Chopper Redhook.
    • Merged two packs at the gallows before Chopper Redhook; converted two Scrimshaw Gutters to Blacktar Bombers to complete the new pack.
    • Converted an Irontide Enforcer to an Irontide Raider in one of the first packs on the square with Chopper Redhook.
    • Added Chopper Redhook and his adds.
    • Added a pack of seven Irontide Marauders on the docks right before the broken ship.
    • Added two Irontide Marauders on the docks right after the broken ship.
    • Added two Irontide Marauder around Dread Captain Lockwood.
    • Removed a pack of six enemies as the last pack before Viq'Goth.
  • Siege of Boralus (Horde)
    • Marked a Scrimshaw Gutter and Kul Tiran Footman in the beginning at the end of the dock as Horde-only as was intended.
    • Adds for Sergeant Bainbridge are now displayed.
    • Fixed various Scrimshaw Gutters and Kul Tiran Footmen marked as 'any' to Horde right after the broken ship, before Dread Captain Lockwood.
    • Removed one solo Scrimshaw Gutter right after the broken ship, before Dread Captain Lockwood.
    • Removed two Teeming Ashvane Spotters in the big pack right after the broken ship, before Dread Captain Lockwood.
  • Siege of Boralus (Shared)
    • Added missing Irontide Marauder around Dread Captain Lockwood.
  • Freehold
    • Unmarked an Irontide Bonesaw as Teeming before Skycap'n Kragg.
    • Added missing Irontide Bonesaw on Teeming week before Skycap'n Kragg.
    • Added missing pack of an Irontide Enforcer, Crackshot and two Bonesaws after Skycap'n Kragg.
    • Added missing Blacktooth Scrappers and Blacktooth Brutes right after the first rope bridge, around the center of the square.
    • Added missing Irontide Crusher on Teeming week before Ring of Booty.
    • Added various missing Cutwater Knife Jugglers/Harpooner to various packs before Ring of Booty.
  • Atal'dazar
    • Added two missing Dazar'ai Colossi to the south east which were missing on Teeming weeks.
    • Added missing Reanimation Totem to accompany the Reanimated Honor Guard when going towards the north from the start.
    • A Feasting Skyscreamer in the middle of the dungeon was incorrectly marked as Alliance only, this has been rectified to be visible for everyone.
  • #95 Due to synchronizing MDT enemies with Keystone.guru enemies, I've had to ensure any differences between MDT and Keystone.guru were ironed out. The changes were as follows:

Map changes:

  • #93 A killzone and its selected enemies is now displayed as a polygon instead of a target with lines coming out of it. This should be prettier way of displaying the information on screen from the way it used to be. You can also change the color of the polygon by clicking it after creation and editing its color. Note: be sure to use the visibility toggles on the top right to enable/disable any overlapping layers.

General changes:

  • Fixed default sorting on Routes preview page to properly default to the current week's affixes, not by dungeon.
  • Fixed some route thumbnails not being generated.
  • Fixed creating a new route with Attributes assigned from the start giving a 500 server error.

Update from me: due to some unfortunate and unexpected circumstances I haven't had much time to work on the website the past few weeks. I have slowly started working on the website again though, and I remain dedicated to improving Keystone.guru. Please stay tuned!

General changes:

  • #90 Introduced a new feature called 'attributes'. A Route can be coupled to one or more attributes which describe certain characteristics of a Route. Does the route contain Warlock Demonic Gateway skips, but you can't do these because your group does not run with a Warlock? If the author has flagged their Route with the appropriate attributes you can now filter out Routes that contain a Warlock Demonic Gateway skip. There are currently attributes for Rogue Shroud, Warlock Gate skips, Mage Slow Fall skip (Shrine of the Storm), Invisibility Potion and Death skip. If you have more ideas for attributes please let me know and I will consider adding them.
  • #84 Added a bigger list view option for the Routes page. This allows you to see a preview thumbnail of a Route for easy identification if the route suits your needs. You can scroll through all floors using your mouse (drag the image) or using touch in touch-enabled devices.
  • #65 The Routes page has been updated with new sorting mechanisms for affixes, attributes, author and rating.
  • #52 The Route page now shows the views a route has gotten.
  • #90 The Affixes page no longer accidentally counted past seasons double, leading to incorrect dates for the affixes per week.

General changes:

  • Added a dedicated page for Infested Voting and a way to summon a dungeon of your choice to do the voting on. You can find the page in the top navigation bar (or at https://keystone.guru/infested), it contains instructions on how to get started.

Map changes:

  • Selected enemy visualisation will no longer reset to 'aggressiveness' when changing floors. Removed 'infested voting' option, this is now done through a special page and not through view/editing of routes which was confusing and generally not very well done (see above).
  • Fixed Enemy Forces display in Microsoft Edge.

Mapping changes:

  • Atal'Dazar
    • Re-added Reanimation Totems to specific packs on the north side of the dungeon.
  • Freehold
    • Added two missing Freehold Mules right after the second boss.
    • Corrected some enemy NPCs around the Ring of Booty.
  • Kings' Rest
    • Added three missing Embalming Fluids in the chamber at the second boss.
  • Temple of Sethraliss
    • Removed Teeming status from two packs in the beginning; they show up on non-Teeming weeks as well.
    • Added a missing Shrouded Fang that patrols around the first boss.
    • Removed a duplicate Scale Krolusk Rider right after the cavern with Mature Krolusks.
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