#1971
Inactive dungeons are no longer sometimes shown in various dropdowns.
#1941
SimulationCraft Bloodlust etc. pull list did not update when adding new pulls. This has been corrected.
Auto route changes:
#1964
Auto route creator now takes into account the direction you came from when finding new enemies in the mapping based on what you killed. This makes it more likely to pick the correct enemies.
This release also contains many improvements on the admin side of things. A lot of work continues in the background which isn't necessarily user-facing but will allow me to spend less time on creating mappings etc in the future.
Bugfixes:
#1932
Fixed an issue where switching floors in the presenter view would cause the enemy forces tracker to disappear in the pulls sidebar.
Auto route changes:
#1930
Improvements to Ruby Life Pools route generator.
#1903
Engaged NPCs are now resolved upon engagement instead of upon killing them. This fixes many issues related to killing multiple packs at the same time.
#1904
Added v1 public API. More details to follow.
Bugfixes:
#1870
Saving a newly created map icon without editing anything no longer results in an error (thanks Bunten!)
Auto route changes:
#1903
Chain pulled pulls are now no longer inserted before the original pull if its enemies were killed before the original pull's enemies were. The pulls are now merged instead.
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