Use this route in a +16 and up if you want to play like some of the highest key pushers! Verified by Yuumie-Tichondrius and shown in the data from Mythic+ Heatmaps on Raider.IO.
Use this route to make use of the Queen Ansurek Shadecaster buffs. Make sure you have suitable classes to do the skip towards the 1st boss where you dodge the Patrol, grab the 2nd Shadecaster buff, and head to the first boss with Bloodlust. In the final boss room, hug the wall and carefully pull the 2nd miniboss first with the 2 casters to the side since it makes better use of your cooldown timings after the 3rd boss.
This is the simplest route for a +2 to +11 keystone where you don't really skip anything except walking around the first 2 mobs to begin Pull 1 (with or without the Queen Ansurek Shadecaster buff just depending on your group composition). This is what most players are doing in this dungeon at these keystone levels, according to Mythic+ Heatmaps data on Raider.IO
This is the route used in +18s and up, but we suggest getting accustomed to it in a +17 so that you're ready to chase the top keystones on the Leaderboard!
In keystones +14 and up, players begin to start going to the South pathway after the 1st boss, so it's good to start doing that in +12 and +13 as well to prepare you for increasingly higher keystones. We suggest skipping the last pack before the 2nd boss and taking the Southeast path towards the final boss.
Use this route for keys +2 to +11, as this is what most players are doing in PUGs in these keystone level ranges. A variation we see starting at +12 and up is that, in The Undercache section, rather than going down the middle, players are opting to go down the southwest side of the map towards the last boss, so we recommend getting accustomed to that rather than running straight down towards Ki'katal.
This is an intermediate route suitable for groups ready to move into +12 to +15 level keys. You'll be skipping the big Spotter/Sniper pack before Hadal now, but as you move into +16s and above, be prepared to do a larger pull at the start of the dungeon in order to skip some of the more painful mobs in the streets leading up to Chopper Redhook.
Groups planning to do content in the +2 to +11 range should plan to use this route, as it closely reflects popular pulls. As groups move into intermediate keys in the +12 to +15 range, they begin skipping the big Ashvane Sniper pack before Hadal, so plan out ways your group may accomplish this skip if you plan on moving up!
Choose this route if you're working on Intermediate keys from +12 to +15. You'll begin to practice slightly larger pulls. You may also want to begin practicing a skip on the Curseforged Honor Guard pack on the way to Void Speaker Eirich, as this is key to a speedy strat in +16s and above - have a party member pull them away and Vanish/Shadowmeld or die while the group runs safely through the doorway.
Choose this route if you're heading into more intermediate keys, and hoping to practice a few more difficult strategies and pulls. Most notably, you'll opt to avoid some less-productive pulls in the first room, including the far north Stitched Vanguard pack and the Corpse Harvester pack on the mezzanine. Begin to think about how you can skip Zolramus Necromancer pulls, as they become more and more inconvenient as you climb higher in key level.
Choose this route if you are an advanced team looking to push your IO! You'll need to have Invis Pots or another method for skipping at several points in this route.
Groups pushing +14 and above should use this route, although the only substantial difference will be skipping the first Spinemaw Staghorn pack after the waterfall. Plan to pull more trash after Tred'ova to make up any count you may be missing thanks to this trash skip + maze RNG.
Consider using this route if you are playing keys at +11 or below; higher groups typically opt to skip the mine cart pull in the Singing Forge wing, and instead pull the more southern group of Engine Speakers, sometimes even including them in Pull 18.
Plan to use this route if you're running +16 and above, as teams at this level are opting for different (and much larger!) pulls throughout the first floor.
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