Changelog

General changes:

  • Increased performance of the website. I'll continue to monitor the performance as the amount of users & routes grow.

Map changes:

  • Raid markers can now be unassigned from enemies (in edit mode, of course).
  • You can no longer attempt to assign raid markers while in view mode.

General changes:

  • Entering incorrect login credentials will now redirect you to a login page. Upon successful login, you are now redirected to where you came from.
  • Added password strength hint; increased minimum password length to 8 (but really, do more characters!)
  • You can now clone your own route or someone else's! You don't need to redo your entire route just to make some small changes between affixes. More routes = better!

Map changes:

  • Fixed enemy forces display in tryout mode.
  • Viewer: clicking a comment will no longer give you a prompt to edit the comment (which won't work even if you tried).

Mapping changes:

  • The Underrot
    • Removed an enemy from the pack of 4 just before the third boss which isn't there in-game.
    • Added a Grotesque Horror that's only there on teeming, removed another that was never there.

Map changes:

  • Corrected Teeming enemy forces needed for The Underrot, King's Rest.

General changes:

  • Ratings now show as a '-' if no votes have been cast rather than 1 (0 votes).
  • Increased polish all around, mostly minor things.

Map changes:

  • You are now given feedback when deleting objects has succeeded.
  • Improved error handling when things go wrong when planning your route.
  • Fixed multiple other issues related to switching floors.
  • Switching floors will no longer generate duplicate killzones (also potentially leading to inflated enemy forces counts, these are corrected).
  • Deleting a killzone with enemies attached will now allow you to re-attach those enemies to another killzone again.

Map changes:

  • Fixed where switching maps while having a killzone selected would leave you locked out of selecting new killzones.
  • Interacting with the toolbox while having a killzone selected will now disable the selection on the killzone. This led to multiple issues.
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