Changelog

General changes:

  • #69 You can now select your region and timezone in your profile. This will make the Affixes page 100% accurate to your region + timezone. This was also needed to properly implement #39 (see below).
  • #42 Adjusted various labels when editing a route away from their defaults to more clear new ones.
  • #57 Failing validation for a new route will no longer reset your selected spec/class/race selections.
  • #68 Editing a dungeon with Teeming selected will now show the proper valid affixes again rather than just non-teeming affixes.

Map changes:

  • #39 With help of the above, all logged in users can now vote on all enemies to be Infested or not. Using the new dropdown for visualization selection in the top right you can select a new 'Infested Voting' visualization, which allows you to vote yes or no on each enemy on-screen if they're infested or not. Each enemy requires 3 more yes votes than no votes to be marked as Infested on everyone's map. Every reset, the votes are cleared and the voting begins again (Infested enemies change every week). To vote for Infested enemies, you need to have your region and timezone set in your profile. Why? As a European you can vote for Infested enemies on Tuesday afternoon, while Americas will have a new set of Infested enemies already and they're voting for theirs. You don't want your 'last week' votes messing up the 'new' votes for the next week that are already being voted for in America.
  • #62 Re-wrote all code related to visualising enemies on the map. The new setup allows me to extend the system and display a lot more information regarding enemies. Look for a new dropdown to the top right of your map to change visualization layers. The options are limited for now, but as soon as I gather more information about enemies this list will fill with more options. Because of this, raid markers no longer completely replace the selected enemy, but place the marker to the top of them instead (just like in-game).

Mapping changes:

  • All dungeons
    • Due to Infested voting, all enemies which are tightly clustered have been spaced up slightly as to not impede with the voting process. If this is still an issue I'll consider adding another zoom level to the maps.
  • Shrine of the Storm
    • Several duplicate enemies on the second floor were removed.
  • Siege of Boralus
    • Several duplicate enemies between the first and second boss were removed.
  • Tol Dagor
    • Removed two duplicate enemies in the Overseer's Redoubt.
    • Added some missing enemies in the Officer Quarters.
  • The Underrot
    • Re-positioned a lot of enemies to their correct location on the map. The in-game map (and thus the one on the website) isn't very accurate so some enemies may look a bit out of place, but it's the best thing to do. Hopefully Blizzard fixes their map some time so the enemies are correctly placed.
    • Added flying Feral Bloodswarmers after the second boss.
    • Added a few missing Grotesque Horrors at the south part after the third boss.

General changes:

  • Increased performance of the website. I'll continue to monitor the performance as the amount of users & routes grow.

Map changes:

  • Raid markers can now be unassigned from enemies (in edit mode, of course).
  • You can no longer attempt to assign raid markers while in view mode.

General changes:

  • Entering incorrect login credentials will now redirect you to a login page. Upon successful login, you are now redirected to where you came from.
  • Added password strength hint; increased minimum password length to 8 (but really, do more characters!)
  • You can now clone your own route or someone else's! You don't need to redo your entire route just to make some small changes between affixes. More routes = better!

Map changes:

  • Fixed enemy forces display in tryout mode.
  • Viewer: clicking a comment will no longer give you a prompt to edit the comment (which won't work even if you tried).

Mapping changes:

  • The Underrot
    • Removed an enemy from the pack of 4 just before the third boss which isn't there in-game.
    • Added a Grotesque Horror that's only there on teeming, removed another that was never there.

Map changes:

  • Corrected Teeming enemy forces needed for The Underrot, King's Rest.

General changes:

  • Increased polish all around, mostly minor things.
  • Ratings now show as a '-' if no votes have been cast rather than 1 (0 votes).

Map changes:

  • Deleting a killzone with enemies attached will now allow you to re-attach those enemies to another killzone again.
  • Switching floors will no longer generate duplicate killzones (also potentially leading to inflated enemy forces counts, these are corrected).
  • Fixed multiple other issues related to switching floors.
  • Improved error handling when things go wrong when planning your route.
  • You are now given feedback when deleting objects has succeeded.
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