Ara-Kara: City of Echoes popular routes

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The Weekly Route Series showcases Mythic+ strategies that are tailored towards the Beginner and Intermediate levels of Mythic+. In other words, the following route imports are designed with the following criteria in mind: Easy to execute - particularly in pick-up-groups (PUGs) Good tradeoffs between skipping the most difficult enemy forces while not requiring overly complicated strategies or “tech” to do so. Come say hi at twitch.tv/thebunten
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The Weekly Route Series showcases Mythic+ strategies that are tailored towards the Beginner and Intermediate levels of Mythic+. In other words, the following route imports are designed with the following criteria in mind: Easy to execute - particularly in pick-up-groups (PUGs) Good tradeoffs between skipping the most difficult enemy forces while not requiring overly complicated strategies or “tech” to do so. Come say hi at twitch.tv/thebunten
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The Weekly Route Series showcases Mythic+ strategies that are tailored towards the Beginner and Intermediate levels of Mythic+. In other words, the following route imports are designed with the following criteria in mind: Easy to execute - particularly in pick-up-groups (PUGs) Good tradeoffs between skipping the most difficult enemy forces while not requiring overly complicated strategies or “tech” to do so. Come say hi at twitch.tv/thebunten
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The Weekly Route Series showcases Mythic+ strategies that are tailored towards the Beginner and Intermediate levels of Mythic+. In other words, the following route imports are designed with the following criteria in mind: Easy to execute - particularly in pick-up-groups (PUGs) Good tradeoffs between skipping the most difficult enemy forces while not requiring overly complicated strategies or “tech” to do so. Come say hi at twitch.tv/thebunten
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Use this route for keys +2 to +11, as this is what most players are doing in PUGs in these keystone level ranges. A variation we see starting at +12 and up is that, in The Undercache section, rather than going down the middle, players are opting to go down the southwest side of the map towards the last boss, so we recommend getting accustomed to that rather than running straight down towards Ki'katal.
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In keystones +14 and up, players begin to start going to the South pathway after the 1st boss, so it's good to start doing that in +12 and +13 as well to prepare you for increasingly higher keystones. We suggest skipping the last pack before the 2nd boss and taking the Southeast path towards the final boss.
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This is the route used in +18s and up, but we suggest getting accustomed to it in a +17 so that you're ready to chase the top keystones on the Leaderboard!
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A pug friendly route, no skips, no tricks. Path is single pull - hold W style so you can merge packs to your own needs.
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Pug friendly Echoes Route. Heading right after first boss.
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not mine, all credit to dorki https://www.twitch.tv/dorki
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Pull 13-14 are biggest pain points, need to look at pacing that people with rogues in their groups use for those pulls still
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Preliminary route for Ara-Kara. Route kills last boss before going back and getting count resolved.
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