Release v2.1 (2019/02/20)

This release focuses on improving the codebase, increasing performance and tying up some loose ends in the code. There will be some improvements and bug fixes but no major new features. I will be focussing on that in next releases now that the codebase is much stronger than before.

General changes:

  • Fixed Virtual Tour not working for dungeons with just one floor.
  • #115 Changed the internal structure of all line-based objects. This results in a good performance increase now and especially going into the future as the amount user-generated Routes keep growing.
  • #85 Reduced the amount of requests upon startup, increasing the speed at which the page loads, especially for those not situated in Europe.
  • #110 Pre-compiled most Handlebars templates. Increases performance and reduces load on the local machine.
  • #132 Any new Route that you create would not save its affixes; this has been resolved (some time ago already, but it's in this release now).
  • #124 Revamped the menu while on mobile. It looks a lot better now.
  • #133 When you delete a Route it's now cleaned up more thoroughly.

Map changes:

  • #88 Routes are now called Paths. The term 'Route' was ambiguous with your entire run, which is also called a Route. Now the entire plannable dungeon is called a Route, the path which you take is comprised of Paths.

Mapping changes:

  • Various packs that enemies can be part of have been corrected. Some enemies were not part of a pack when they should've been, or were part of the wrong pack.
  • Fixed an issue in Waycrest Manor in The Catacombs that caused Javascript errors, leading to potentially unresponsive pages.
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