Mapping progress

Enemy forces mapping progress

Atal'Dazar
Enemy forces 16/16 100%
NPCs assigned 154/154 100%
Teeming:
Freehold
Enemy forces 30/30 100%
NPCs assigned 279/279 100%
Teeming:
Kings' Rest
Enemy forces 25/25 100%
NPCs assigned 108/108 100%
Teeming:
Shrine of the Storm
Enemy forces 21/21 100%
NPCs assigned 293/293 100%
Teeming:
Siege of Boralus
Enemy forces 38/38 100%
NPCs assigned 312/312 100%
Teeming:
Temple of Sethraliss
Enemy forces 23/23 100%
NPCs assigned 123/123 100%
Teeming:
The MOTHERLODE!!
Enemy forces 37/37 100%
NPCs assigned 410/410 100%
Teeming:
The Underrot
Enemy forces 15/15 100%
NPCs assigned 151/151 100%
Teeming:
Tol Dagor
Enemy forces 20/20 100%
NPCs assigned 210/210 100%
Teeming:
Waycrest Manor
Enemy forces 28/28 100%
NPCs assigned 211/211 100%
Teeming:
Mechagon: Junkyard
Enemy forces 24/24 100%
NPCs assigned 263/263 100%
Teeming:
Mechagon: Workshop
Enemy forces 17/17 100%
NPCs assigned 75/75 100%
Teeming:
The Necrotic Wake
Enemy forces 27/48 56%
NPCs assigned 139/139 100%
Teeming:

Enemies whose enemy forces have not been mapped are colored pink on the map. Do you know how many enemy forces these enemies give? Please contact me!

Known mapping errors

General

  • Some enemies with patrols are only there on Teeming week. At the moment it's not possible to mark a patrol as Teeming only, a solution will be brought for this at a later stage.

Waycrest Manor

  • On Teeming weeks, Infected Peasants spawn 3 Devouring Maggots instead of 2. This leads to incorrect mob counts as Devouring Maggots give 1 enemy force each, the spawned ones too. At the moment there's no technical solution for this, I'll have to make something for this. Infected Peasants currently give 6 enemy forces (4 from the initial kill, 2 are implied with Devouring Maggot kills that spawn from them). Compensate for 1 more Maggot per Peasant kill.
Also see our Github issue for more mapping issues.


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